Monster levels highlighted in green are likely too easy for your party, while monster levels highlighted in red are likely too hard. You can also use the DDI compendium to build encounters. You'll get the creature's name and a link to the creature's statblock in the compendium for referencing.
Click on the creature's name and then click add to add it to the encounter with its name and statblock link. You can adjust the amount of monsters or remove them in the Qty row in Current Encounter.
If you use the Compendium Builder there will also be a clickable name that will take you to that creature's statblock. Clicking the [e] in the Names column allows you to edit the names of creatures in the encounter.
If you register or log in an account on the left you can store the encounter on the site and access it again from anywhere; if you choose to make the encounter public when saving to your account you can also share the URL to it with others, allowing them to view and use your encounter.
If this is a shared encounter you may first need to click the Reset Encounter button, under the Main section above. Then add creatures to the encounter by selecting the monster level and its type standard, minion, elite, or solo and click the add button. Monster levels highlighted in green are likely too easy for your party, while monster levels highlighted in red are likely too hard. You can also use the DDI compendium to build encounters.
You'll get the creature's name and a link to the creature's statblock in the compendium for referencing. Click on the creature's name and then click add to add it to the encounter with its name and statblock link.
You can adjust the amount of monsters or remove them in the Qty row in Current Encounter. If you use the Compendium Builder there will also be a clickable name that will take you to that creature's statblock. Clicking the [e] in the Names column allows you to edit the names of creatures in the encounter.
You need to have Javascript enabled to use this. You can also view encounters others have made in the public encounters list. Main [? Encounter Name: Encounter Notes: You need to log in first to save encounters. Select your party level and size under Main. If this is a shared encounter you may first need to click the Reset Encounter button, under the Main section above.
Then add creatures to the encounter by selecting the monster level and its type standard, minion, elite, or solo and click the add button. For this reason, several websites have random encounter generators. These are online programs that, after defining the level of the players, directly show how difficult the enemies will be.
In this case, the Rolegenerator generator goes a step further, and also shows what average stats these enemies have to improvise if there is no time to get the monster manual and, most novel, allows you to generate mixed encounters.
What is a mixed encounter? When a DM wants to put 5 enemies to the players, but that one of them is more powerful, the mathematical calculations for its balanced implementation involves additional work, since it is necessary to take into account modifiers such as the total experience per monster, the modifier factor for multiple monsters, the size of the group of players and the threshold difficulty of the encounter. All this means that putting, for example, 5 enemies and one of them being more powerful than the rest, is not always intuitive.
Sometimes a DM considers that a number of low level enemies will pose a very low threat to the players, so he adds to the boss other enemies that, a priori, should not pose a problem. This will not always be the case, since the more enemies, the more factors besides the combat quality of the enemies , can unintentionally put the players in a big trouble without knowing it. Sometimes even the large number of small enemies, no matter how bad their stats are, will be more likely to fatally injure players than the boss itself.
So that this does not involve a high expenditure of time in mixed encounters, this calculator is an ideal solution to avoid compromising the health of the players in impossible encounters. We are going to break down all the factors and logic that this calculator performs instantly, in order to show how much time it saves DM's in their games if they had to do it by hand for each encounter:.
What does this difficulty mean? If a DM wants the encounter not to be a barrier to the plot, but a simple chance encounter that is not going to have any relevance and is there to give action to the players, Easy will be chosen. On the other hand, if you want the confrontation to be a balanced level, the Medium difficulty will require the players to spend resources.
Finally, the Hard difficulty should be reserved for those moments when players have done something wrong or against final bosses when players still have the best resources available. This difficulty will mean that player characters will spend all their resources to get out alive or even run away. The " Deadly " and " Nightmare " difficulty are extra difficult or near impossible difficulties, for when players are very experienced and have very well equipped and optimized high level characters, creating challenges truly at the epic height of the situation.
To do this, each enemy has a CR Challenge Rating.
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